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Space funeral 4 blood red
Space funeral 4 blood red











space funeral 4 blood red space funeral 4 blood red

Upon defeating Moon, the game is restored to the default appearance of an RPG Maker game, and the characters return to their normal selves, implying that its former appearance was the result of the corruption inflicted upon it by Moon. There, they discover Moon, a former artist who sought out the City first in order to be inspired, but realized that it was so perfect that she no longer had any more purpose as an artist, so she decided to corrupt the world to allow her to create again.

space funeral 4 blood red

Once players defeat the King of Crime, they make their way to the City of Forms, which is intensely glitched, and resembles a video game debug room, with the "forms" referring to the game's sprites. Phillip notices that certain objects appear as graphical glitches, which the denizens of the world are cognizant of and call "errors", but do not remember what they once were before the "Great Change". It is then explained that Leg Horse's brother has been corrupt as well, and the group is ambushed by "20th Century Boy", the corrupt version of Leg Horse's brother. It is eventually learned upon visiting Leg Horse's former home that he was once "Prince Horrace", the ruler of the game prior to the "Great Change". The player eventually passes through the Blood Cavern, a cave housing the game's first boss, the Blood Ghoul, and arrives in the City of Thieves, a city home to a vast array of criminals (who have a strong weakness to bibles). Phillip departs the village, and soon meets up with Leg Horse, a horse made of severed legs who is later revealed to have formerly been Prince Horace, the prince of Space Funeral's world. The wizard states that the only hope for survival is to find the City of Forms, a perfect city from which all things in the game's world originates. Space Funeral begins with Phillip, a perpetually crying pajama-clad purple boy, seeing a wizard in Scum Vullage who tells him that his world has been "corrupted" and it does not have long left. The game also has quirky status effects, such as "buff" and "sad" along with more typical ones, such as "poisoned." Certain enemies have absurd weaknesses such as silent films making some of them sentimental. This ability closely resembles "praying" in Earthbound but with a far greater and more prevalent narrative focus. The game plays like a typical 2D turn-based role-playing game (RPG), although a "Mystery" function that can only be used once per battle has effects unique to each enemy variety the function is utilized on. Throughout the game, players repeatedly encounter twisted, and often bloody creatures which take the place of non-playable characters (NPCs) in the game's world. Players control Phillip (and during sections following the game's first major area, Leg Horse) as he departs from his home in Scum Vullage to search for the City of Forms, a city described as the origin of everything within the game's world. Space Funeral is notable for its parodies of the horror and role-playing game genres, its crude art style, and frequent use of blood in dialogue, graphics, and thematics. The short game was created using RPG Maker 2003, and centers around a boy named Phillip, who leaves home to save his world from a mysterious corruption.

space funeral 4 blood red

However, I do plan for it to be in an engine unfamiliar to me so I’ll take the time to learn the ropes of that.Space Funeral is an independently created role-playing video game and art game by Irish developer thecatamites, Stephen Gillmurphy. Regardless! Because I don’t want this blog to become completely fangame-driven, I will be starting on my next original project in a soon. All of the pure lands under control by CANCER have been overtaken by other artists, and it is your duty to find the source of this renaissance and put a stop to it. As you awaken, a thought is embedded in your brain: bad people came in, get rid of them. You are AOOOE Siruka, an envoy of the deceased artist CANCER. Here’s a few sample screenies, a brief plot synopsis, and a track I’m using in the game: It’s still very early in development, but it is going smoothly in most departments. Hello! I believe I briefly touched on the fact that I had a Space Funeral fangame in mind–and it has now begun.













Space funeral 4 blood red